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101. Mining Ore anomalies? - in Science and Industry [original thread]
In high sec, which is where I'm assuming this question is based, the ore anomalies are part of the exploration system. Up till recently you had to scan them down but now you only need to use the system scanner to find them. They aren't really link...
- by Tabris Katz - at 2013.12.01 12:58:00
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102. T2 Assault Destroyer - in Player Features and Ideas Discussion [original thread]
I think a good name for t2 destroyers would be Hunter-Seeker, 'heavy' and 'assault' are over used as it. No idea what role it fulfill right now, so I'll get back to you on that.
- by Tabris Katz - at 2013.12.01 12:51:00
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103. Abandoned POS's and Control Tower's are just space junk - in Player Features and Ideas Discussion [original thread]
Zvaarian the Red wrote: RubyPorto wrote: Shoot tower, remove everything hanging from it, profit. Why are some people so resistant to alternatives to structure bashing? It's strange... I think (and very well could be wrong) that people...
- by Tabris Katz - at 2013.12.01 12:35:00
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104. Faction War: Only Faction Warriors allowed in plexes - in Player Features and Ideas Discussion [original thread]
[quote=LaoJtzuBecause they're FW sites. Just like you can't take FW missions unless you're FW flagged - you shouldn't be able to enter FW plexes unless you've got a stake in the game - a stake that makes you as vulnerable to all the attacks and co...
- by Tabris Katz - at 2013.12.01 08:47:00
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105. CCP Support #fail - in Macintosh [original thread]
Is your computer freezing right after you select your character? If that is the case I have a fix for ya! Go to your graphics settings and set 'shader quality' to low. I had a similar problem but doing this stopped the problem instantly and the ga...
- by Tabris Katz - at 2013.11.28 10:41:00
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106. Icon Rendering Corrupted on Mac Hardware - Call for information - in Macintosh [original thread]
I don't know if this is true for anyone else but, yesterday afternoon when I logged on the issue of the icon corruption was resolved! Finally I could see what I was targeting again! I'll have to confirm it this morning when i get back from work bu...
- by Tabris Katz - at 2013.11.23 09:47:00
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107. EVE MAC USERS REJOICE - in Macintosh [original thread]
I was able to make log on and preform a single system jump before the game froze completely on me. Now when ever I log on it freezes right a way. I'm manually deleting my cache as we speak to hopefully clear up the problem. So far I'm very upset w...
- by Tabris Katz - at 2013.11.19 16:16:00
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108. Icon Rendering Corrupted on Mac Hardware - Call for information - in Macintosh [original thread]
Charles RunningHawk wrote: I was in hopes that the Rubicon expansion would fix this issue. I must now say that I am greatly disappointed. This problem started with the Odyssey expansion in June, and continues to exist even though a couple of do...
- by Tabris Katz - at 2013.11.19 16:13:00
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109. EVE MAC USERS REJOICE - in Macintosh [original thread]
Oh please oh please tell me they fixed the icon issue as well!!!
- by Tabris Katz - at 2013.11.16 17:30:00
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110. Loot/ Salvage - in Player Features and Ideas Discussion [original thread]
Captain StringfellowHawk wrote: Tabris Katz wrote: Yutou Narukami wrote: Ah I see. Do you need a specific skill or refinery/reprocessing plant type? No, you can reprocess them just like reprocessing any other module or ship. However th...
- by Tabris Katz - at 2013.11.02 12:35:00
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111. Loot/ Salvage - in Player Features and Ideas Discussion [original thread]
Yutou Narukami wrote: Ah I see. Do you need a specific skill or refinery/reprocessing plant type? No, you can reprocess them just like reprocessing any other module or ship. However the skill scrapmetal reprocessing will reduce the waste fro...
- by Tabris Katz - at 2013.11.02 08:13:00
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112. Freightergeddon. - in Player Features and Ideas Discussion [original thread]
As much as this sounds like a good/interesting/fun (take your pick) idea, here's a fatal flaw. "So no moving of any freight that's isn't owned by me, ok I can get behind that and it's easy to. I'm hauling my stuff to Jita, to sell it. After such ...
- by Tabris Katz - at 2013.10.26 11:50:00
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113. Bounty clearing - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Abdiel Kavash wrote: Buy ship with ISK. Undock. Kill yourself. Repeat until bounty is removed. this, pretty much. Or just get podded with a HG slave set ... Yes because everyone has enough of those laying around we...
- by Tabris Katz - at 2013.10.26 11:33:00
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114. EVE Client not launching after upgrading to OS X Mavericks - in Macintosh [original thread]
So OS 10.9 is working with Eve now? Great, next question. Does it fix any of the long standing issue like the icon corruption or freezing issue?
- by Tabris Katz - at 2013.10.25 06:22:00
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115. [proposal] Take nocxium out of highsec and thereby buff lowsec - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Pyroxeres contains Nocxium. True and besides I always was under the impression that zydrine was supposed to be the mineral that seprated high sec from low sec. Sadly, this isn't the case either seeing as Minmatar l...
- by Tabris Katz - at 2013.10.20 06:48:00
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116. Salvage drone rigs and teck two salvage drones - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: You do know Salvage drones can already do everything except Medium & Large advanced sleeper wrecks right? Actually they can't do large basic sleeper wrecks (and I assume large itermediate sleeper wrecks) either. They...
- by Tabris Katz - at 2013.10.04 06:26:00
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117. So many reskins and revamps of looks, yet.. - in Player Features and Ideas Discussion [original thread]
At least none of them are as bad as the old Scorpion model. Now that was ugly!
- by Tabris Katz - at 2013.09.30 10:58:00
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118. Wrecks for POS modules - in Player Features and Ideas Discussion [original thread]
So what would you salvage from POS structures if you tried to use a salvager on the wrecks?
- by Tabris Katz - at 2013.09.26 06:23:00
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119. Killing in Corp - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Also, the only people that would be against stopping corp killing are the very people that use it for free and easy kills. I completely disagree with that complete. My corp sets up several pvp tournaments that involving fi...
- by Tabris Katz - at 2013.09.26 06:22:00
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120. t2 rigs producing - in Player Features and Ideas Discussion [original thread]
And understandable question but here's how I look at T2 ship/module construction as opposed to t2 rig construction. In t2 ship/module construction you aren't actually making a brand new item. Instead you're taking the t1 varient and augmenting it...
- by Tabris Katz - at 2013.09.22 05:13:00
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